main()
{
	precacheFX();
	ambientFX();
	level.scr_sound["flak88_explode"]	= "flak88_explode";       //needed for sd
}

precacheFX()
{
	level._effect["flak_explosion"]		= loadfx("fx/explosions/flak88_explosion.efx");       //needed for sd
        level._effect["lantern_light"]	        = loadfx("fx/props/glow_latern.efx");

}


ambientFX()
{
	// add your smoke, dust effects etc... here


}